Chapter 182: Two Groups.
He is not lacking in powerful attack means even since he got the diamond skin ability. There are very few things that he can't cut now. But the diamond skin ability hasn't improved his speed. Continue your saga on My Virtual Library Empire
With Overload he can expend all of his power for a brief boost in speed. Using it alone will increase his chances of escaping. Using it with bat escape will increase his chances of escaping exponentially.
The best part is that he can use it over and over again thanks to his Omega Life Steal ability. If his plan to fuse the Life Steal ability and the Blood Hook ability works, then he will gain more freedom in how many times and in what situations he can use the overload ability.
The fourth ability that interested him is a beta psychic class ability called danger sense. It will notify the owner of threats to their life as long as it is within a certain range of their power rating.
It is not all-powerful, but it is a literal lifesaver. What interested him the most about this ability is the fact it would allow him to notice if someone is hostile to him.
So not only will he know when something dangerous is about to happen to him, he will know if someone is merely thinking of doing bad things to him.
He mused to himself, "This will be useful on the battlefield where danger abounds and will also be useful in interacting with others."
He is especially interested in abilities that can help him identify and avoid dangerous situations. They will give him a lot more confidence in surviving the battlefield.
Actually, he wants to get all these abilities, but he can't because he is limited by game points. Money is truly the least of his concerns right now.
According to his calculations, he will require 10 and 20 game points to fuse the Bat Escape and Blood Hook abilities with the Life Steal ability.
Both of them use life force to work or work with life force, so they should fuse with Life Steal. If that works, it will leave 170 game points out of his 201 game points for him to use on others.
If he is to get Gem's Omega ability to shift into any material he touches, he will require 40 game points to fuse it with his Myriad Physique ability. That will leave him with 130 game points.
So he has 130 game points left to use to pick which extra ability he wants. Overload will require 40 game points if he manages to fuse it with Juggernaut's Armament. That is possible since they are both force-converting abilities.
Overload can also fuse with Life Steal since it converts life force into power too. It will also cost 40 game points, so it doesn't make much of a difference which one it fuses with.
The problem will arise if Overload doesn't fuse with Juggernaut's Armament or Life Steal. He will have to open a new ability slot, which will cost him 160 game points.
That's just a possible problem for Overload. It is unlikely that it won't fuse with two of his slots and require a new slot of its own. But this is highly likely to happen for Danger Sense.
Danger Sense is a psychic ability similar to his Mental Domination Network ability and Life Steal ability. But it has no similarities to them, so it is unlikely to fuse with them. In that case, he will need 160 game points to open a new ability slot for it.
Power Identification ability is similar to Danger Sense. The two of them are unlikely to fuse with any ability he currently has, but they are likely to fuse with each other.
If he gets both of them, opens a new slot for them, and fuses them together, it will cost him 160 and 10 game points. So the two of them can cost him 170 game points out of his 201 game points.
They are sure to become much stronger if they fuse, but selecting them will leave him with just enough game points to afford Bat Escape and Blood Hook abilities. He won't be able to afford anything else.
The last ability is Camouflage. It is a physique class ability that works similarly to shape-shifting. It changes his physique, so it should fuse with the Myriad Physique ability.
If Overload fuses with either Life Steal or Juggernaut's Armament, it will only require 40 game points and will leave him with 130 game points. With those 130 game points, he can afford Gem's Omega Inorganic Shifting ability and Camouflage.
Inorganic Shifting will take 40 game points, and Camouflage will take 80 game points for them to fuse with Myriad Physique. This will leave only 11 game points, which will only be enough to remove an ability and not much else.
So in summary, he can either have Bat Escape (10), Blood Hook (20), Overload (40), Inorganic Shifting (40), and Camouflage (80), or Bat Escape (10), Blood Hook (20), Danger Sense (160), and Power Identification (10).
He either has to spend 190 or 200. He can't have all of them, as it will require 190 + 170 game points. That is 159 game points more than what he is currently in possession of. So he has to make a difficult decision.
It is difficult, but he already has a decision he is leaning towards. But he still decided to explain the dilemma to Wrath and ask for her advice.
She said, "First of all, Camouflage is too expensive for any ability that doesn't add much to your power. Plus it won't work on me, and it won't work on someone with good hearing."
"It only works on sight. There are those who sense using heat and those who sense others using sound. Camouflage won't help you hide from those kinds of abilities."
"Then there are abilities like danger sense, emotion sensing, mental scrying, information tracking, gravity sensing, carbon dioxide sensing..."