PixelPioneers: The Birth of a Gaming Empire

Chapter 111: Chapter : 110 : New game content development on Drop



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The official review rating has been passed, the website has also been opened, and the gameplay of "Resident Evil Resistance" has also been exposed. Finally, players also know what kind of game this is.

Through a lot of investment and publicity, the topic of "Resident Evil Resistance" was quickly heated up, including the release date of the game, which instantly excited the players.

"Hot damn-! It's finally out! I'm about to forget this game!"

"Thank goodness, finally out!"

"It doesn't take long for the game to develop, it's only a few months."

"Zombie infection, a mode of multiplayer confrontation, and then some people are infected with zombies."

With the news of the game and the promotion of advertising operations, the popularity of "Resident Evil Resistance" was quickly ignited again. Players have had heated discussions in major game forums and are very curious about the main gameplay. Infection mode? How does this work?

There are not many FPS-type games on the market at present, and they prefer microtransactions such as bulletproof vests, bulletproof helmets, grenade bags, and other items that require in-app purchases.

There are also purely competitive FPS games with skin charges and there are also some FPS games that play like an RPG. However, the infection mode does not have an equivalence and this is one of the main reasons why John decided to do this.

As part of "Resident Evil Resistance" was published, many people in the game circle also held hot discussions.

"Resident Evil Resistance, this is a new game mode."

"The PixelPioneers Studio game is very clever. Rubbing the heat of "Resident Evil", and now that the competitive FPS market is almost saturated, it is clear that "Resident Evil Resistance" is biased towards entertainment FPS. "

"It feels like they haven't changed much from traditional FPS games."

"I don't know what the experience of the game is, but think about this gameplay is not interesting, stay at a point and prevent zombies from breaking through the point, what's the point of it? Stand still and it's over?"

Just announced a concept of gameplay, and each has their views in the circle. Some people feel that this is a good idea, and some people are not optimistic.

[ ===== ]

As for John, the meeting was held within PixelPioneers Studio about the follow-up content meeting of "Resident Evil Resistance".

"This will be a game that can be operated for a long time, so subsequent updates will be very important," John said while watching a team in the conference room.

"PVE, the confrontation with PVP, in which the alternative PVP mode of zombie infection and zombie escape will be the main gameplay for players, at least for a long time." John looked at everyone and said.

"New content updates, this will be the most important for a multiplayer game," John said very seriously.

Listening to John, everyone on the team was a little puzzled, Koch said: "Mr. John, what do you mean?"

"Next, the team will set up a project team responsible for "Resident Evil Resistance" to update the game and update it at a fast pace." John enlarged the PPT.

"Unlike traditional competitive multiplayer games, the core of these games is the collision of technology, but "Resident Evil Resistance" focuses on entertainment. Players need novelty, not something that is immutable." John recalled Some things in the parallel memory, summed up.

"Special gameplay for a limited time every week, or in the normal mode, add special zombies that can only produce special airdrops within the limited time of the week, or zombies can be selected after infection."

"Special mode, limited time; this will keep players fresh on the game, even if they are tired of playing, but they will still look forward to, maybe the game will have something interesting next week."

This is something to be found. A multiplayer game, especially a game that is biased towards entertainment, and fast-paced updates will be very important. For example, a game called Battle Royale in his parallel memory, the three most representative games, "PUBG", "Fortnite" and "Apex Legends".

Among them, "PUBG" is a game that perfects the battle royale mode and creates a new high even if it gradually declines from the highest point.

But the latecomer "Apex Legends" was impeccable in optimization, and when it was launched, it gained great momentum but it also quickly declined. Moreover, it did not seize the opportunities as in "PUBG", but the situation in some areas was even worse.

Battle Royale type game, there is only one game in the world that can be said to be successful and eye-catching, and that is "Fortnite".

Compared with "PUBG" and "Apex Legends", the biggest feature of "Fortnite" is not simply the gameplay, but its update frequency. Almost every week, every month there will be new and updated content displayed to the player, whether the player finds it fun or not. New content is the most important thing for entertainment.

Listening to John's words, everyone looked at each other and did not expect John to tell them such a decision. A weekly update of the game is not a small amount of work, let alone the new model. Just the skin of the firearms, the new map, these are not a small workload.

And this is not something that can be solved by outsourcing, because the content of the gameplay is the core content, and they are all responsible with their Studio.

"Based on the success of "Resident Evil Resistance", the follow-up PixelPioneers Studio will continue to expand, and there will be two groups to develop the content of the game. Of course, as the core developer of the game, you must definitely participate in the early stage." John looked at everyone and said.

"In fact, this is not difficult, just keeping up with the trend is enough." John smiled and said.

What players need is not a mode that allows them to play forever, but a mode that can make them feel interesting in the short term.

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