Neurolink System in the Modern World

Chapter 524: Playing God Part 2



'Now let's start with the other variants,' I muttered to myself .

Methodically, I began transforming them one by one into various types of elves, each with their own different specialties and traits.

After 12 hours of dedicated work, I finally finished making a total of 8 unique variants, each possessing its own individuality.

To make them easier to distinguish, I wrote down their characteristics and other information in a book.

This way, I could quickly reference their unique traits and abilities.

I also gave each variant with innate talents and specialties, ensuring that each one excelled in something different from the others.

This added layer of diversity and specialization would make things more interesting and varied in the future.

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Wood Elves: They have shorter, rounded ears and hair in brown colors. Their skin tends to be sun-kissed, and their eyes vary in shades of green. They're of average height 5"4-5"7

High Elves: They have long, pointed ears and hair in gold . Their skin is gray pale, and their eyes are color yellow. They're taller than most 5"9-6"3

Dark Elves: Their ears are slender and pointed, with jet-black skin and hair. Their eyes are purple. They're shorter than other elves 5"0-5"2" Experience new tales on My Virtual Library Empire

Moon Elves: With delicately pointed ears, they have platinum hair and pale skin. Their eyes shine in silver hues. They're usually taller than average. "5"7-6"0

Sun Elves: They have tapered ears and golden skin with hair in shades of copper. Their eyes are warm in hazel shades. They're of average to tall height. 5"4-5"7

Frost Elves: They have broader, shorter ears with pale blue skin and hair in icy blue tones. Their eyes are cool in grey shades. They're of average height. 5"4-5"7

Desert Elves: Their ears are short and angular, with bronzed skin and hair in sandy blonde shades. Their eyes are sharp in brown color. They're of average height. 5"4-5"7

Blood Elves: With pointed ears, blood drained pale skin, and black red eyes, Blood Elves have white hair, reflecting their bloodline. 5"5-5"9

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'I'm so creative,' I chuckled to myself, gazing at the view from outside the giant glass tubes.

Though they were still sleeping, I could already admire my creations and envision the endless possibilities for the future.

Reflecting on how much I had altered humans, I felt a sense of satisfaction. It was really enjoyable, like making my own real-life game rather than just a virtual one.

Feeling happy and fulfilled, I made the decision to introduce another race: the beastfolk.

There existence was essential for any isekai anime, and as a true otaku, I couldn't pass up the chance to include them in my world.

Unlike the Elves, the creation of the beastfolk was different.

Instead of granting them a mana core, I aimed to give their bodies with innate strength and durability right from the start.

Additionally, I planned to enhance their senses and instincts, blessing them with a more powerful version of the animal DNA they would be merged with.

So with that in mind I choose from my stocks of humans and began the process.

First, I checked my personal space storage and retrieved lion, tiger, leopard, and a regular house cat.

These four shared a common ancestry, and I planned to compare their DNA.

Then, I intended to extract that common ancestry DNA and merge it with human DNA to create the Feline race.

This approach would allow them to evolve differently, and after a few generations, the Feline race would become more diverse.

Normally, this approach would be challenging, but with my ability to control things at the atomic level, reverse engineering DNA was something I could handle .

After extracting that particular DNA, I wasted no time in implanting it into a pair of humans fortunate enough to be chosen as the foundation for my creation.

Because they were two completely different DNA sequence, I anticipated potential setbacks. Thus, I proceeded step by step with caution to avoid any mishaps.

As the transformation unfolded, the human bodies began to grow fur, their forms morphing gradually.

However, to my disappointment, the end result appeared rather unsightly to my taste.

Their once-human features contorted and mutated, resulting in a terrifying monster-like appearance.

Instead of cat-like ears, their heads sprouted deformed, twisted growths. Their bodies bulged with unnatural protrusions, their skin discolored and warped.

Their eyes glowed with a sinister light, devoid of humanity. Their limbs stretched and ended in jagged, claw-like appendages that tore through their flesh.

The transformation left them resembling monstrous hybrids, a horrifying mix of human and feline traits gone awry.

To fix this issue, I started infusing their DNA with my own touch, making them more humanoid while retaining their distinctive cat ears, tails, and fur in certain private areas.

In the end, I decided to create three modes of transformation for them.

The first shift would retain their human body, but they would gain animal ears and a tail.

The second shift would make them more furry, with extending claws, bulging muscles, while still maintaining their human shape.

The final shift, the third one, would result in a complete transformation into monstrous beings akin to werecats.

I continued this process with additional animals: wolves, aquatic creatures, birds, reptiles, and dozens others, expanding the Beastfolk race to include over 50 animal families.

With their rapid reproduction rate and capacity to evolve and diversify, if left unchecked, they would emerge as the most dominant and diverse race solely in terms of population.

To maintain balance, I adjusted their lifespan to be much shorter, with a maximum of only 60 years.

And unlike the Elves, who experienced time at a faster pace, the Beastfolk had a much slower perception of time.

As a result, their 60-year lifespan would feel longer than it actually was in reality.

After completing the DNA modifications, I shifted my focus to their psychological traits.

A true Beastfolk wouldn't be complete without a berserk ability, so I ensured to include it in their genetic makeup.

But I didn't stop there—I also gave them the ability to form strong bonds and imprint themselves with individuals they trust.

In addition, I incorporated a genetic trait where female Beastfolk would periodically secrete hormones, inducing a strong sexual drive akin to that of real animals.

Unlike humans, they would lack any sense of marriage or partnership, solely focusing on reproduction.

Basically, males would compete for the opportunity to mate with a female Beastfolk, while females would be attracted to those they perceive to possess stronger genes.

Love would play no part in their psychology; rather, their instincts would be driven purely by reproduction.

Adding this trait was a deliberate choice, driven by my curiosity to observe how it would impact their behavior and evolution over time.


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