It's A Haunted Mansion? So What?

Chapter 3: Chapter 3: Afraid of the living or the dead ?



As the first light of dawn stretched across the sky, casting pale rays through the mansion's high windows, Marcus stirred in his chair, fingers still wrapped around the Cane of the House. The events of the previous night were still fresh in his mind. The mansion, the strange power it gave him, and the eerie encounter with Velara—it all felt like a bizarre dream, and yet here he was, fully entrenched in it. He was no longer just Marcus, the boy who inherited a peculiar mansion. He was its master, and the house was beginning to obey him.

The shrill sound of the doorbell sliced through the quiet stillness of the morning, its chime sharp and insistent.

Marcus froze, his hand still on the cane. The mansion had been quiet for hours, but now the bell rang again. Was this another intrusion? He exhaled slowly. Whoever it was, he needed to deal with it.

As he moved to answer, the familiar prompt from the mansion buzzed in his peripheral vision.

---

System Prompt: Mission: New Visitors

Objective: Meet the newcomers at the door.

Reward: Unknown.

---

Marcus sighed. He'd learned that the mansion's prompts weren't optional. He made his way to the door, his cane tapping the floor with each step. There was something strange about this house, something that made everything feel like it had a purpose—even these visitors.

When he opened the door, he was met with a group of five people. Two women and three men. Their clothes were travel-worn, and their eyes were tired, but they seemed harmless enough. The woman in front, a brunette with a nervous smile, spoke first.

"Excuse me, sir. We've been traveling for a while, and our vehicle broke down just outside. We were wondering if you could offer us lodging for the night… just for one night. We'll be gone by morning," she explained, her voice soft with an edge of weariness.

Marcus raised an eyebrow. He hadn't been expecting anyone, much less a group of strangers. But then again, the mansion never seemed to care about his expectations. They looked like normal travelers, nothing unusual about them, yet something about them struck him as off. He couldn't quite put his finger on it, but he had learned not to trust appearances in this house.

"Hmm," he muttered, eyes scanning the group. "And what exactly do you have to offer in return for the hospitality of this mansion?"

The woman hesitated for a moment, glancing at the others before stepping forward. "We… we don't have much, but we could pay for the stay. We're just looking for a safe place to rest."

Marcus folded his arms, letting the weight of the moment hang in the air. He wasn't going to let strangers just waltz in without ensuring they understood the rules. "This place is not free. I've got a mansion to run, and unlike you, I have bills to pay. If you want to stay, it'll cost you."

A faint look of surprise passed over the woman's face, but she quickly masked it with a polite smile. "Of course, we understand. We can pay you."

---

System Prompt: Mission Updated: Negotiate Payment for Lodging

Objective: Decide how much to charge the visitors for their stay.

Reward: Unknown.

---

Marcus looked at the group, then back at her. "Let's make it clear, then," he said, his tone steely. "It'll be fifty bucks for the night. Take it or leave it."

The group exchanged glances, the hesitation obvious, but the woman nodded. "Fifty dollars is fair. We'll pay you."

Marcus smiled, a cold, calculating smile. "Good. You can head inside now, but remember—this is a one-time deal. Tomorrow, you're out. Don't make me come looking for you."

He stepped aside to let them in, but not before giving them one last look. Something about the group didn't sit right, but for now, he couldn't place it. They were offering money, which was good enough. He had to live, after all.

---

System Prompt: Side Mission: Monitor the Visitors

Objective: Observe the newcomers' behavior while they stay in the mansion.

Reward: Unknown.

---

As they shuffled past him and into the mansion, Marcus couldn't shake the feeling that he'd just made a deal with something more than just a simple group of travelers. He knew better than to trust anyone blindly, especially not in a place as strange as this. But for now, he'd let them stay. He needed the money, after all.

The visitors settled into the grand hall, where they murmured their thanks, and Marcus turned to leave. He glanced at the system prompt still lingering in his vision—his task was clear: keep an eye on them. He had no idea what they were truly here for, but he was determined to find out.

With a final look at the group, he moved down the hall, the cane in his hand reassuring him of his position. The mansion had taken care of him thus far, and he wasn't about to let anyone—human or otherwise—disrupt that balance.

The atmosphere shifted as Marcus surveyed the visitors in the entry hall. Five individuals stood before him, but something about them felt incomplete. His trained eyes scanned the group, noting the subtle signs, the tension hanging in the air like a fog.

There were five of them now, but they had originally been six. It wasn't something they said—it was in the details. The bags. The extra luggage.

---

System Prompt:

Mission Update: Investigate the Missing Person and the Extra Luggage

Objective: Discover why one member is missing and why they have extra baggage.

Reward: Unknown.

---

Marcus leaned on his cane, the sharp tip clicking against the stone floor as he took a step closer to the group. There was no mention of the missing member, but it was clear from the set of bags that something wasn't right. The group only had five bodies, but the bags they carried told a different story. Each person had their own, but there was one bag too many—slightly bigger, a bit too heavy for comfort, clearly packed with more than just the usual travel gear.

He studied them more closely. The man with the large bag seemed tense, his posture rigid. The woman with the red-rimmed eyes kept glancing between the others, her gaze flicking nervously to the bag, and then to the door.

Their discomfort was palpable, but they were trying to hide it—only making it more obvious to someone like Marcus, who had seen his share of secrets.

---

System Prompt:

Side Mission: Uncover the Truth Behind the Missing Person

Objective: Find out what happened to the missing member of the group.

Reward: Unknown.

---

Marcus tilted his head slightly, tapping his cane on the floor for emphasis. "There's something off about you lot. Five of you, but six bags. Someone's missing."

The woman at the front of the group stiffened, her gaze flitting to the others for a moment before she answered. "We... lost one along the way," she said, her voice trailing off. "We were traveling together, but..." She faltered. "They didn't make it. They—"

The story was flimsy, the hesitation in her voice betraying the lie before it could even be fully formed. Marcus raised an eyebrow, letting the silence stretch for a few seconds longer than was comfortable.

"Your story's lacking," he said flatly, studying them with piercing eyes. "A sudden storm? A missing person? That doesn't add up."

The group exchanged looks, avoiding eye contact with Marcus as if trying to formulate a better explanation. He could see through it all. The way they shifted, the way their hands twitched when they thought no one was looking. They weren't just sad. They were afraid.

---

System Prompt:

Mission Update: Investigate the Group's Story

Objective: Determine whether the missing person's story is true.

Reward: Unknown.

---

Marcus smiled, his gaze unwavering. "What's the real story? Why are you still carrying that extra bag? If you're missing someone, shouldn't you have left their things behind? Why bring the whole set?"

The man holding the heavy bag stiffened at the question, a nervous glance darting to the others, but they didn't speak. He looked down at his bag, as if unwilling to acknowledge its presence, but it was too late. Marcus had already noticed it. The bulging, lopsided shape of it—it was too irregular, too heavy, as though it contained something much more than just clothes or travel supplies.

---

System Prompt:

Side Mission: Investigate the Extra Bag

Objective: Discover what's inside the bag and why they're carrying it.

Reward: Unknown.

---

A sharp click sounded as Marcus set his cane down, stepping closer to the man with the suspicious bag. "You're carrying something that doesn't belong," he said, voice low and cold. "Care to explain what's inside?"

The man tightened his grip on the handle, his knuckles going white. He opened his mouth but seemed unable to speak. The others looked away, as if they too feared the truth being exposed. Marcus could sense it now: they weren't just running from something—they were hiding something. And it had everything to do with that missing member.

"Who were they?" Marcus asked again, his voice hardening. "Your sixth companion? What really happened to them?"

The woman with the red-rimmed eyes trembled slightly. She cast a desperate glance at the others before answering, her voice barely above a whisper. "We were attacked. It wasn't just the storm. We were—"

Before she could finish, a loud, sudden knock echoed through the mansion, causing everyone to freeze. The group turned toward the door in unison, the tension thickening. Marcus's hand tightened on his cane as he readied himself for whatever was to come.

---

System Prompt:

Mission Update: Uncover the Truth About the Attack

Objective: Investigate the true nature of the attack the group claims to have experienced.

Reward: Unknown.

---

The door creaked open slowly, and Marcus could sense a shift in the air, the unease rippling through the group. Something—or someone—was coming.

For the first time since their arrival, Marcus felt the slightest sense of unease stir inside him. Whatever they were running from, it wasn't over yet.

And he had a feeling that whatever they were carrying—whatever was in that extra bag—held the key to understanding just how deep this mystery went.

He raised his head slightly, glancing back at the group with a smirk. "Well, well. Looks like our conversation is about to get a lot more interesting."

arcus slowly walked toward the door, his cane clicking with each deliberate step. The group behind him stiffened, eyes wide with anxiety. The silence was thick, almost suffocating, as the mysterious knock reverberated in the old halls of the mansion. Whatever was behind that door, it was not a coincidence. His instincts, honed over years of dealing with the unknown, screamed that something was about to unfold—something that could unravel the thin veil of normalcy that these visitors had so carefully crafted.

He reached the door, his hand resting on the cold, worn wood. His mind worked quickly, piecing together the strange behavior of the group. The missing sixth member, the extra bag, the vague story. All of it was leading to one conclusion: they were hiding something. But what?

He glanced over his shoulder at the tense faces behind him. The red-rimmed eyes of the woman were now darting nervously between him and the door, and the man with the oversized bag was gripping it even tighter, as though it was his lifeline.

With a final glance at the group, Marcus turned the handle.

The door creaked open with a low, haunting groan, and Marcus stepped forward, his cane tapping once more against the stone floor. He squinted into the dim light of the hallway, eyes scanning the shadows.

At first, there was nothing—no ominous figure, no eerie presence—just the empty stretch of hallway. But as the seconds passed, the air grew heavier, as if something was lurking just beyond sight, waiting. And then, he saw it.

A figure stood at the end of the hallway, its face partially obscured by a dark cloak, the edges fluttering like a wisp of smoke. The figure didn't move, didn't make a sound—just watched, as if it had been waiting for him.

---

System Prompt:

Mission Update: Confront the Unknown Visitor

Objective: Approach the mysterious figure and uncover its intentions.

Reward: Unknown.

---

Marcus didn't flinch. His eyes narrowed slightly, studying the figure. A sense of foreboding settled in his stomach, but it didn't slow his approach. The figure hadn't made any move to engage, but Marcus knew better than to assume it was harmless. The silence was unsettling.

He took another step forward, his cane tapping rhythmically, echoing through the hall. "Are you the one who knocked?" he asked, his voice carrying a note of authority, tinged with curiosity.

The figure didn't respond immediately. Instead, the cloak rustled, and a pair of pale, almost translucent hands emerged from within, gripping something. It was too dark to see clearly, but Marcus could sense a faint energy, like a cold breeze brushing against his skin.

The figure stepped forward, just enough to reveal its face—pale, almost ghostly, with hollow eyes that seemed to glow faintly in the dim light. Its lips parted slightly, and a soft voice, like a whisper carried by the wind, filled the air.

"I'm here for what's mine," it said.

The words hung in the air, a cryptic promise that sent a chill crawling down Marcus's spine. Whatever this being was, it wasn't human, and it wasn't just a traveler looking for shelter.

Marcus tilted his head, his expression unreadable. "And what exactly is yours?" he asked, his voice calm but firm, refusing to let the unease rise to the surface.

The figure's eyes flickered toward the group behind Marcus, then back to him. It took another step closer, its movement unnaturally fluid, like it wasn't quite in tune with the reality around it.

"The missing one," the figure whispered. "The one you've been hiding."

---

System Prompt:

Mission Update: Discover What the Visitor Wants with the Group

Objective: Uncover the true reason the visitor is here and its connection to the group.

Reward: Unknown.

---

Marcus' grip on his cane tightened, his sharp mind racing. So they had been hiding someone. But from the visitor's tone, it was clear that it wasn't just a simple case of missing person—there was something more to this.

The group behind him stirred, but none dared to speak, the tension thickening with each passing second. Marcus felt the weight of their collective fear, but he kept his composure. Whatever was happening here, he wouldn't be intimidated.

The figure moved again, stepping closer into the light, and Marcus could see it more clearly now. It wasn't just its eyes that were unnatural—its very presence seemed to distort the air around it, like a shadow in the form of a person.

It leaned slightly forward, its voice soft yet chilling as it whispered, "I'm here to take back what was lost. And if you stand in my way, you will regret it."

---

System Prompt:

Mission Update: Decide Whether to Confront or Negotiate with the Visitor

Objective: Choose your course of action and deal with the visitor accordingly.

Reward: Unknown.

---

Marcus considered his options. His hand instinctively tightened around the cane as he mentally assessed the situation. This wasn't just another lost traveler—it was a being from a different realm, one that had no qualms about intimidation. But he wasn't in the habit of backing down. He had dealt with far worse in his time.

"Lost things have a way of finding their way home," Marcus said coolly, his voice like ice. "But the question is, do you really want to find what's been lost? Or are you just here to cause chaos?"

The figure's eyes glowed brighter, its smile creeping across its face as though it found his words amusing. "Chaos is inevitable in this world," it murmured. "But you'll soon understand the true meaning of loss."

And with that, the visitor's form began to shimmer, as though it was no longer entirely bound to this reality.

---

System Prompt:

Mission Update: The Visitor Has Begun to Fade

Objective: Stop the visitor from leaving and learn its true intentions.

Reward: Unknown.

---

Marcus stepped forward, his cane raised as he prepared to act. The game had just begun, and he wasn't about to let this mysterious being slip away so easily.

The figure's form shimmered, wavering like a mirage, its edges blurring as though it were no longer fully tethered to the material world. It seemed ready to vanish into thin air. But Marcus wasn't having it.

With a sharp, deliberate motion, he raised his cane and lightly tapped it against the stone floor. The sound echoed down the hall, sharp and commanding, slicing through the tense silence.

"Stay here," Marcus said coolly, his voice unwavering. "We have a lot to talk about."

The figure froze, its ethereal form rippling as though the command had a weight that pulled it back into the realm of the living. It turned its glowing eyes toward him, its gaze heavy with a silent challenge. The subtle flicker of its presence faltered, and for a moment, it seemed like the creature might resist.

But Marcus didn't budge. His gaze was sharp, almost predatory. He wasn't intimidated. Not by this visitor, not by the strange occurrences unfolding around him.

"I didn't ask for a confrontation, but I'll get one if necessary," Marcus continued, his tone laced with quiet menace. "Now, you're going to explain why you're here. And what you want with my guests."

The figure's form shuddered as though unsure whether to challenge him further or to comply. Its lips parted, but it remained silent, hovering in that space between threat and compliance.

Marcus gave a small, satisfied smile, and without breaking eye contact, he turned his back to the figure. "You have two choices," he said, his voice low, but carrying the weight of authority. "Talk, or I will make you talk. Either way, I expect answers."

As he began to move back toward the group, the visitor's figure remained where it was, flickering like a shadow on the edge of the light. There was a heavy pause, and then a cold, eerie laugh emanated from the figure's lips, echoing through the hallway.

"I'll stay," it finally whispered, "for now."

---

System Prompt:

Mission Update: The Visitor Has Agreed to Stay

Objective: Engage the visitor and uncover its true intentions.

Reward: Unknown.

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