Highschool DxD: I have a Dimensional Travel System

Chapter 206: Entering The Dungeon



Chapter 206 - Entering The Dungeon

Different monsters drop magic stones of varying quality. 

The stronger the monster, the more precious the magic stone it drops. 

If Mahiro wants to earn enough Valis to buy a Familia mansion in just a few days, he needs to collect a large number of magic stones from monsters.

After leaving the Hostess of Fertility, Mahiro came to Babelalone. 

At this moment, the sky had just begun to brighten, and the sun had not yet fully risen. 

However, adventurers from various Familias were already making their way to Babel, preparing to enter the dungeon for exploration. 

The time, if converted, was probably around five o'clock in the morning. 

Except for some adventurers eager to train as early as possible, most were still asleep.

When Mahiro arrived at Northwest Main Street, aside from a few breakfast shops, many stores remained closed. 

However, most shops in Babel operate 24 hours a day. 

After arriving, Mahiro purchased a backpack from one of the shops to carry magic stones and materials. 

He planned to spend the entire day farming monsters in the dungeon, so he needed to prepare the necessary supplies.

After gathering his essentials, Mahiro entered the dungeon. 

As a labyrinth, it's mostly ever-changing and intricate.

The dungeon scenery varies from floor to floor. 

Some areas resemble oases, others are desolate wastelands, and some are akin to fox dens.

The dungeon is divided into floors. 

The higher the floor number—meaning the farther from the surface—the stronger the monsters that spawn there. 

Each floor has a distinct terrain and environment. 

After entering the dungeon, Mahiro found himself on the first floor. 

A maze-like underground passage stretched before him. 

The walls of the first floor were light blue, seamless, and composed of solid rock. 

However, an inexplicable light source within the walls illuminated the space, making the entire passage bright.

As Mahiro walked casually through the it, a crisp cracking sound echoed from the walls on either side. 

With this sound, the walls began to crack. 

In this world, it is common knowledge that the dungeon is alive. 

Like a mother, it constantly gives birth to new life. 

Soon, Mahiro witnessed this firsthand. 

From the cracked wall emerged a monster.

Mahiro was certain he had not sensed the monster's presence in the wall earlier. 

It had suddenly appeared—or more accurately, been born. 

This new monster was created by the dungeon to hinder adventurers. 

Although Mahiro had learned about this phenomenon the previous day, seeing it with his own eyes still left him somewhat interested.

In an instant, the monster fully detached from the wall and leaped to the ground. 

It was a Kobold. 

Among dungeon monsters, Kobolds are among the weakest and are commonly found on the first floor. 

This one had been born to stop Mahiro. 

After landing, it brandished its clubs and charged at him. 

However, the Kobold's speed was far too slow. 

Mahiro stood still, and simply raised his right hand. 

A small magic circle appeared in his palm, and a burst of flame shot out, instantly incinerating the Kobold.

The Kobold collapsed to the ground, turned into a puff of black ash, and disappeared without a trace. 

In its place, a crystal-like object fell to the ground. 

When monsters are killed, they do not leave behind corpses—only magic stones. 

Occasionally, they may also drop items. 

These materials are often more valuable and can be used to craft weapons and other items.

[You have killed a Level 1 monster and earned 1 point.]

The system's prompt sounded as the Kobold vanished.

"Tch... Kobolds are as weak as expected," Mahiro muttered. 

After all, they are low-level monsters. 

However, what surprised him was the Kobold's strength. 

It was not as weak as he had anticipated. 

At the very least, an average adult would need considerable effort to defeat one head-on, and a single mistake could prove fatal. 

It was no wonder that the mortality rate among rookies were so high.

If these Kobolds appeared in groups, they would be a disaster for rookies. 

This was why many them sought to join established Familias. 

With experienced adventurers leading the way, the mortality rate could be minimized.

After killing the Kobold, Mahiro lost interest in the first floor and proceeded to the second floor, following the route on the map. 

Originally, he could have used a teleportation magic to move between floors. 

However, he chose not to—or rather, he couldn't. 

The reason lay in the nature of the dungeon itself.

The dungeon is self-repairing. 

If the terrain is damaged, it will revert to its original state after some time. 

Moreover, the layout of each floor is not fixed; it changes periodically, creating new zones. 

Despite these changes, there are some constants. 

Adventurers have compiled maps based on their explorations, though these are not entirely accurate. 

They serve more as a guide to save time and effort.

If Mahiro were to recklessly use a teleportation magic in the dungeon, he might be lucky enough to arrive at the correct location. 

However, if unlucky, he could end up teleporting into a wall. 

Of course, once he became more familiar with the dungeon's layout, he could use the teleportation magic with greater confidence. 

After all, retracing the same path every time he entered the dungeon would be tedious.

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